Parche F1 Formula 1 2010 Solucion Errores Patch 1.01 Oficial

Parche F1 Formula 1 2010 Solucion Errores Patch 1.01 Oficial

Parche 1.01 F1 2010 (Oficial) Codemasters

Listado de correcciones en ingles.

Este tipo de parches son para mejorar la calidad o posibles errores de un juego, acá dejamos la lista de cambios y correcciones en su idioma original:

Changelog

• “Pit-in” OSD indicator now appears after the player is advised to pit to repair car damage

• A number of shadowing improvements have been added

• Amended the time trial penalty system so that

only players cutting the final corner on certain tracks will have their subsequent lap times invalidated

• Balanced the effects of the drying line created by cars when in a wet race

• Balancing improvements have been made to AI drivers to prevent unexpected race results

• Corrected an issue AI cars would not attempt to move out of the player’s way when under a blue flag on an in / out lap during practice and qualifying session

• Corrected an issue where ABS would become enabled when selecting to “drive out” out of the pit lane in a race weekend

• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

• Corrected an issue where AI times were being reported incorrectly on the first lap

• Corrected an issue where AI were being disqualified during wet races in Montreal

• Corrected an issue where car driving style was defaulting to “Wet” in network sessions

• Corrected an issue where damage to AI cars was being inconsistently applied

• Corrected an issue where disqualified AI cars would cause network races to end prematurely

• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

• Corrected an issue where flashback would become disabled after resetting to track

• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

• Improvements have been made to the pitting process to prevent the player getting stuck.

• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

• Corrected an issue where research path choice was not being carried over to subsequent season

• Corrected an issue where save data is reported corrupted

• Corrected an issue where sessions in progress would appear on the server list after quitting a network session

• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

• Corrected an issue where the player is told to copy their team mate’s car setup

• Corrected an issue where the player was able to pass through other cars after restarting a session

• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

• Made penalties less likely to be awarded after spinning out on the track

• OSD now displays time gap between cars on the sector and lap split times

• Reduced the frequency of penalty warnings given for minor collisions

• Reduced the frequency of punctures received from standard tyre wear

• Sector times for the car on pole position is now shown in the split times on the OSD

• Tuned the grip properties of the tyre compounds in different weather conditions

• A number of localisation issues have been resolved.

• Added benchmark mode from graphics menu

• Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board

• Added support for AMD Eyefinity / Nvidia surround multiple monitor modes

• Added support for crossfire / SLI and multicore GPUs.

• Added support for DirectX 11

• Added support for Intel SandyBridge processor and graphics

• Added support for the Thrustmaster GT Experience steering wheel

• Additional (D-Box) motion platform support during pit stops

• AI cars now correctly reduce speed when damaged

• Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

• Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback

• Corrected an issue where drivers of ghost cars became solid at certain camera angles

• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

• Corrected an issue where the driver head would bob extremely violently on certain machines

• Enabled access to the Advanced Wheel Options for all users

• The replay file can now be saved as an external file and played back within the game

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